I will post up some varitions of scenario games for everyone to consider when they play next. If you have one send it in to me and I will post it up as well.
Scenario Title: Team Deathmatch
Scenario Summary and Objectives: 2 teams (Team Alpha & Team Bravo) will infiltrate the same battlefield. One team must be eliminated before battle is completed.
Rules: Standard Death Match rules.
Variations/Modifications: Medic, Commander, Respawn and Time Limit.
Medic- Each team will have one medic. The medic will hold armband "medic kits". If a player is shot (other than a headshot or vital zone shot), the medic can tie an armkit to the player, so the player can continue combat. The medic is allowed 2x the arm bands per players on the team (5 team members, including the medic...a total of 10 arm bands).
If a player is shot, the player is to drop to the ground, laying his weapon to the side to signal he is down and then yells for a medic. He is considered out until he either chooses to leave the field permanently or the medic attaches the armband. The player cannot leave his location until he is "healed" with an armband. Each player can have a max of 3 armbands before leaving the field permanent. The medic cannot recover used "med kits". The medic is allowed to use the medic kits on themselves.
Commander- Each team will have one commander. During the course of the battle, if the commander dies, the team loses the round automatically. Also, the commander MUST have at least one team member within 15yrds of his location. As such, if the commander is left alone, his team loses the round.
Time Limit and Respawns- Typically goes hand in hand with respawns. The round will have a specific number of respawns (either a team total figure or individual figures). At the end of the time limit, the team with the fewest loses will win the round.
Scenario Title: Team Deathmatch
Scenario Summary and Objectives: 2 teams (Team Alpha & Team Bravo) will infiltrate the same battlefield. One team must be eliminated before battle is completed.
Rules: Standard Death Match rules.
Variations/Modifications: Medic, Commander, Respawn and Time Limit.
Medic- Each team will have one medic. The medic will hold armband "medic kits". If a player is shot (other than a headshot or vital zone shot), the medic can tie an armkit to the player, so the player can continue combat. The medic is allowed 2x the arm bands per players on the team (5 team members, including the medic...a total of 10 arm bands).
If a player is shot, the player is to drop to the ground, laying his weapon to the side to signal he is down and then yells for a medic. He is considered out until he either chooses to leave the field permanently or the medic attaches the armband. The player cannot leave his location until he is "healed" with an armband. Each player can have a max of 3 armbands before leaving the field permanent. The medic cannot recover used "med kits". The medic is allowed to use the medic kits on themselves.
Commander- Each team will have one commander. During the course of the battle, if the commander dies, the team loses the round automatically. Also, the commander MUST have at least one team member within 15yrds of his location. As such, if the commander is left alone, his team loses the round.
Time Limit and Respawns- Typically goes hand in hand with respawns. The round will have a specific number of respawns (either a team total figure or individual figures). At the end of the time limit, the team with the fewest loses will win the round.